About Techlivia

An independent software studio in Zarqa, Jordan, making games and business systems that work as well in Arabic as they do in English.

What we do

Techlivia builds software in two directions that turn out to have more in common than they look. On one side are games — Glypho, Horoof — where the aim is that a round is worth playing again and teaches something on the way. On the other are systems for businesses that move people and serve food, where the aim is that a day's work takes fewer steps than it did before.

What joins them is the assumption we start from: the person using this reads Arabic, or English, or both, and should not be able to tell which language the software was written in first.

Bilingual is a decision, not a feature

Arabic support added at the end of a project produces the tell-tale failures — English words stranded inside Arabic sentences, layouts that mirror badly, Arabic-Indic digits where western ones were meant. So we write both languages as the product is built, and test that neither has been left behind.

In Glypho that is enforced by the test suite: a build fails if any text exists in one language and not the other, if the two are identical where they should differ, or if a digit appears in a form the other language would not use.

Built for the web, first

Our apps are web apps. They open from a link, install to a home screen if the visitor wants them to, and update the moment we publish rather than when a store agrees. Where a product can keep working without a connection — a solo game, a driver's route — we build it so that it does.

Small, and answerable

We are small enough that a message about a product reaches someone who worked on it. We publish a postal address, a contact address and our policies, and we aim to answer within two working days.

Something here you could use?

Tell us what you are trying to run, and we will tell you plainly whether we can help and when.

Get in touch